My first computer was a Commodore 64. I got it as a present from my mom when I was eight years old, and all I wanted to do with that computer was play games.
Game design is a funny thing. There are people out there who are really good at it, but it's not clear that they can teach it. It's a very intuitive process. It's an art.
When I found out that I had won the MacArthur Fellowship, I had been a professor at Carnegie Mellon for a week. I probably shouldn't be saying this on TV, but I stopped worrying about tenure.
Am I a slacker? I can be a slacker. When I was in college, most people got summer jobs for college or did research during college. I went home and watched TV the whole day for three months; it was really awesome.
Science fiction has done a really good job of scaring us into thinking that computers shouldn't get too smart, because as soon as they get really smart, they're going to take over the world and kill us, or something like that. But why would they do that?
The basic idea of Games With a Purpose is that we are taking a problem that computers cannot yet solve, and we are getting people to solve it for us while they are playing a game.
I have multiple ideas per day, all the time. The vast majority of these are completely idiotic. Usually, I just sit on the idea for several months. And if I have not decided that it's idiotic, then it's... might be a good idea.